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Sadly, even veteran WH40K writer Gavin Thorpe can’t inject any purpose into the narrative beyond this basic premise, which is almost inexcusable given the depth of lore that’s accrued since the tabletop game debuted in 1987. It sounds a lot more serious than saying some roided-up elite marines are sent to lay waste to anything that moves inside of a dead ship floating through an intergalactic wasteland, but that’s kind of what WH40K is all about - self-serious but ultimately very silly excess.Īided by two AI or human-controlled pals (online only), the Librarian’s primary task is to rid the hulk of the Genestealers - nasty insectoid aliens players will murder by the thousands - and grab as many relics as possible along the way. The player takes on the role of a Librarian (basically, a walking tank) in the 1st Company of the Dark Angels, and must explore a massive amalgamation of ships that’s been floating lost in space.
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While Warhammer has had a recent string of strong titles, including two Total War strategy games set in the fantasy universe, somehow the orks and knights fighting it out in space in 40K just never translates despite the rich setting.Īll the shortcomings and annoyances are heartbreaking because the setup here is pretty compelling, at least for a Warhammer 40K fan. It’s an inelegant system that simply didn’t have to be that way, and it’s one of many such choices that prevents yet another Warhammer 40K game from reaching its potential.
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After nearly 40 minutes of exploring, the game had apparently not reached a single autosave checkpoint, which meant a lengthy journey through multiple loading screens only to be booted back to the very start of the mission.ĭeathwing doesn’t offer manual saves, though the player can force an autosave by returning to their ship - limited to three uses per mission. I don’t mind dying in games, but what came next left me flabbergasted. Desperate to maneuver away from the surprise attack, I found myself boxed in by my AI-controlled squadmates and quickly died an inglorious death while trapped between a bulkhead, two buffoons in power armor and the ravenous horde of aliens. Stomping methodically through one of the early missions in the claustrophobic Warhammer 40,000 shooter Space Hulk: Deathwing, I was suddenly overwhelmed by a horde of xenos. WTF The awful save system that defies logic.
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LOW The moment I realized there are dozens of games that do squad combat better. HIGH Those few tense moments in the dropship waiting for the first level to start.
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